Webinar: How gamification can enhance a customer experience

This free online webinar is open to University of Leeds alumni, students and staff members.

Register here for the webinar: How gamification can enhance a customer experience

Gamification is a way of bringing elements of gameplay into other areas of activity, typically online marketing, to encourage engagement with a product or service. Incorporating new, interactive and engaging elements into your marketing can generate positive engagement with your consumers. 

In this Webinar, Pete Jenkins will show examples of gamifying marketing to inspire you on new, creative ideas that will wow your consumers. He will help you understand how gamification works and how to start applying it.

*This webinar is organised and produced by Career Farm who reserves the right to share this data with the University of Leeds in order to confirm that users are qualifying students, alumni or staff and/or allow the University of Leeds to update your personal details. No personal data is retained by Career Farm.

Our privacy notice (alumni.leeds.ac.uk/privacy) details how we use your data, what we use it for, how we keep it safe and how you can opt out of any data processing activities. We keep in touch by post, email and phone - you choose how we contact you and what about. You can update your communicationspreferences at any time at alumni.leeds.ac.uk/mypreferences.

If you have any questions about how your data will be used please contact Clare Clarkson operations@thecareerfarm.com.

Registration is taken as confirmation that you agree to your data being used in this way.

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About the speaker

Pete Jenkins is an international authority on gamification, a lifelong gamer, successful entrepreneur and a lecturer. As CEO of Gamification+ Ltd he mentors and trains companies worldwide on the use of gamification to solve business challenges. Gamification+ won the Board of Trade Award from the UK's Department of International Trade in January 2019. He is an Ambassador for GamFed whose aim is to spread best practices within and support the gamification industry and also chair of Gamification Europe, the annual conference for Gamification practitioners.